MAKING OF: Nordic Pavilion

MAKING OF: Nordic Pavilion
30. novembra 2018 peterjanov

Nordic Pavilion is one of my favorite modernistic buildings because of it’s a nice and simple form, perfect proportions and it’s respect for nature. The project is designed by Sverre Fehn in 1962 and it’s built in Venice, Italy.

Photos of Nordic Pavilion by Åke E.son Lindman

Photos of Nordic Pavilion by Åke E.son Lindman


I decided to recreate this iconic building into 3D to practice my arch-viz skills. Since the building is made almost entirely of concrete and there are a lot of interesting surfaces affected by weather and time, I will try to simulate these imperfections by adjusting materials in Corona renderer. Also, there are a plenty of nice views in this project so I will try to catch them on my renders.

Let’s take a look at the process! The project is still in progress so I will keep you updated about the current stage of it 🙂

Modeling

As usual, I started with modeling the base - walls and floor

As usual, I started with modeling the base – walls and th floor
Adding a specific detail of this building - the roof is made of a nice two-layered grid

Adding a specific detail of this building – the roof is made of a nice two-layered grid.
Adding a specific detail of this building - the roof is made of a nice two-layered grid.
Next move was modeling windows and doors. I usually make them with lines and Sweep modifier

Next move was modeling windows and doors. I usually make them with lines and Sweep modifier
A complete set of windows (one size for each side of facade) and a double door
A complete set of windows (one size for each side of facade) and a double door
An axonometry of the building with windows attached
An axonometry of the building with windows attached
On the side of the building will be this staircase. I modeled it by dividng the Box and extruding the upper polygons. Tiles are made with Floor generator.

On the side of the building will be this staircase. I modeled it by dividng the Box and extruding the upper polygons. Tiles are made with Floor generator.
A clay render of the staircase part of the building
A clay render of the staircase part of the building

Texturing

Two interesting elements that supports the roof on the corner of the building.
Two interesting elements that supports the roof on the corner of the building
The upper row of the roof grid. I added textile pieces between them on which I applied semi-translucent shader with dirt on it.
The upper row of the roof grid. I added textile pieces between them on which I applied semi-translucent shader with dirt on it.
Detail of the concrete roof grid
Detail of the concrete roof grid
I processed with creating a surrounfing. This is part of building staying next to Nordic Pavilion. The greenery will be visible on final renders.
I processed with creating a surrounfing. This is part of building staying next to Nordic Pavilion. The greenery will be visible on final renders.